Mesa has been supporting GLES 3.2 forever.
Swiftshader in Android 11 does not, but it also did not support GLES 3.1;
starting from A13 swiftshader will be supporting GLES 3.2 too, thanks to ANGLE.
opengles = tools.helpers.props.host_get(args, "ro.opengles.version")
if opengles == "":
opengles = tools.helpers.props.host_get(args, "ro.opengles.version")
if opengles == "":
props.append("ro.opengles.version=" + opengles)
if args.images_path not in tools.config.defaults["preinstalled_images_paths"]:
props.append("ro.opengles.version=" + opengles)
if args.images_path not in tools.config.defaults["preinstalled_images_paths"]: